If the user
stays silent for too long, the facilitator gently reminds her to talk
aloud.
Occasionally
the facilitator will ask the user to clarify what she is thinking,
especially when there is a difficulty.
After the
test, the facilitator and the observers will go through their notes.
The facilitator
may want to record one set of 'group notes' that generalize what everyone
has observed.
After all of the tests
Conduct
another meeting to analyze all of the 'group notes.'
Sometimes
called the 'wrap-up' meeting.
Make an
effort to identify the underlying issues.
There are
always issues common to different observations, different users, or
different scenarios.
The best
way to analyze all of the group notes is by using post-its.
Each 'group
note' is on a separate post-it.
In the wrap-up,
the team associates the separate post-its into higher level groupings.
The team
writes down a name for each issue represented by a post-it grouping.
After issues
are identified, the team discusses which issues are most important.
The team
then decides which issues can be addressed given the project deadlines
and resources.
The team
also may propose design changes or other solutions to the issues identified.
Delivering the usability results
The most effective way to
convey the usability test results is through a meeting with managers.
Typically the facilitator
also writes detailed reports.
The report is organized
by having each issue paired with suggested design changes or other solutions.
Screen shots to illustrate
the issues or design ideas are very helpful.
If this all sounds like too much...
The essence of a usability
test is to have someone else objectively work through a technology design
while being observed.
This can be done with as
little as a few minutes of preparation, then walking to desks to ask
people to try something on the computer. And then to be quiet and listen
well as they try it.
Or this can be done with
weeks of preparation, with testers recruited professionally, in a fully-equipped
usability lab facility.
The reality is usually somewhere
between these extremes.
*Any* kind of usability
testing is far better than no usability testing.